quinta-feira, 29 de janeiro de 2015

VALVe Paid $57 Million to Users Who Make and Sell Content on Steam

Just How Lucrative Could it be to Create and Sell Virtual Items for Free Games like VALVe's Team Fortress 2 ? Very, it Turns Out. VALVe's Recently Announced that, since 2011, it's Paid Out over $57 Million to Folks Participating in its Steam Workshop Program -- the Service that Facilitates the Creation and Sale of User-Generated Items (Think: Virtual Hats). That Tally Encompasses some 1,500 Content Makers 3D Modeling Items for Counter-Strike: Global Offensive, DOTA 2 and Team Fortress 2 across 75 Countries -- Roughly $38,000 per Person.


If What Held you Back from Making and Selling your Own Custom Gear is a White-Hot Burning Hatred for First-Person Shooters and MOBAs, well, Gabe Newell and Co. Have News for you, too: Curated Workshops are Opening for Dungeon Defenders: Eternity and First-Person Slasher, Chivalry: Medieval Warfare. And to Give you a Better Idea of What Hats of Yours are Most Popular with Purchasers, there's a New Set of Analytic and Real-Time Measurement Tools Coming Down the Pike. None of this, however, will Get us Any More Information on Half-Life 3 but, it Could be your Foot in the Door for a Game Development Job.




Info Source:

http://steamcommunity.com/games/SteamWorkshop/announcements/detail/154581565731694927



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