sábado, 28 de março de 2015

Here’s Why a PS4 Demo Can Hurt a Developer, Explains Industry Veteran + "Minutes" Launch Trailer




In an Interview with PlayStation Universe, Industry Veteran, Former CodeMaster’s Developer and Founder of Red Phantom Studios, Richard Ogden, Explained Why there Isn’t Always a PS4 Demo on the PLAYSTATION Store Prior to a Game’s Release. Richard’s Most Recent Project is the PS4 and PS Vita Game, 'Minutes', which Didn’t Have a PS4 Demo on the Store. We Asked Richard, Why he Made that Decision. “It’s an issue of proportion of demo content to full game content. With smaller games the percentage will be higher if you are to include enough to get the player interested”, he Explained. “If you include too little you run the risk of not engaging players enough to get them interested. If you include too much they will have experienced a significant chunk of the game and won’t necessarily feel that it’s a must-buy. I think a developer needs to call it on a case by case basis. I was 50-50 on the decision but, it also adds extra time to the project so for Minutes, I decided not to create a demo. That said, it doesn’t mean I can’t release one in future”. So, while Gamers would Love the Opportunity to Try Out Every Game before they Buy, it Appears it’s Not Always a Viable Option, particularly for Smaller Studios Who would also Run into Extra Costs in Having to Produce a PS4 Demo.




Info Source:

http://www.psu.com/feature/25925/Richard-Ogden-Interview-%E2%80%93-Creating-a-PlayStation-exclusive


"Minutes" Launch Trailer:

https://youtu.be/BY8WUZxPzwM


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