segunda-feira, 1 de setembro de 2014

VIDEO: RAYA Sound Engine Showcased on Quake ]I[ Arena




An Article on the AGH University of Science and Technology Website, has Details on the RAYA Real-Time Sound Engine for VideoGames, which Tackles Audio Reproduction with the Type of Ambition that, is Often Reserved for Improving Game Graphics.




Word Goes as this:


"All audio effects are computed based on the actual geometry of a given game level as well as its acoustic properties (acoustic materials, air attenuation). The sound changes dynamically along with movement of the game character and sound sources so, the listener can feel as if he was right there - in the game."




They Offer this Video Demonstrating How this Works Using Quake ]I[ Arena:

https://www.youtube.com/watch?v=05EL5SumE_E


Info Source:

http://www.dsp.agh.edu.pl/en:resources:rayav#.VAM-ZlwtJto


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