Vertex Pop Games has Said that, Achieving 1080p / 60fps is just the Tip of the Iceberg in Regards to Technical Nuances Available on PlayStation 4 and XBox One and Described Sony and Microsoft's Current-Generation Consoles as 'Absurdly Powerful'. Speaking during an Interview with GamingBolt, the Studio's Mobeen Fikree Commented on the Technicalities of Modern Game Development and the Significance of Hitting that Silky-Smooth 1080p / 60fps Barrier.
“Software development is always about making the right trade-offs for your project. A lot of AAA games benefit from going 30fps to push the limits on visual fidelity. Not just in polygon counts and animation but, more accurately simulating light, materials, etc. We Are Doomed is a twitch action game with a sharp vector art aesthetic. So, for me, 60fps and 1080p were absolutely essential”, he Said.
“I think people like to latch on to “objective” technical figures but, honestly, 60fps / 1080p is just the starting point. There’s a host of subtle features that matter so much more. I spent an inordinate amount of time implementing and iterating on the camera behaviour, screen shake effects, visual feedback systems, animation tweening, player movement and so much more. These are all very technical but, subjective features. They can’t be measured but, can make or break a game just as easily. They are both absurdly powerful systems [PS4 and XBox One] so, achieving 60fps / 1080p was pretty straight forward. Polishing up all the systems and effects took far more time and improved the game by a considerable margin.”
Info Source:
http://gamingbolt.com/dev-60fps1080p-is-just-the-starting-point-ps4-and-xbox-one-are-absurdly-powerful-systems
sábado, 9 de maio de 2015
PS4 and XBox are "Absurdly Powerful", 1080p / 60fps is 'Just a Starting Point'
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