sábado, 3 de janeiro de 2015

VIDEO: Oculus Rift DK2 Project Viewer Now Available




A Few Months Ago, they've Released a Project Viewer that Made it Possible to Use the 1st Generation Oculus Rift Development Kit (DK1) Anywhere in Second Life. Since then, Oculus Rift has Released a 2nd Generation Development Kit, DK2. The New Hardware Offers an Even More Immersive Experience When Used with Second Life - there’s Less Likelihood of Feeling Motion Sick, Thanks to the Motion-Tracking Features and Less of the “Screen-Door Effect” on the Visuals, Thanks to Higher Resolution and Brighter Display. They’ve Integrated the DK2 with Second Life and Now are Releasing a New Project Viewer so that, Virtual Reality Enthusiasts with the DK2 Can Use it Anywhere in Second Life, just as DK1 Users Can. Unfortunately, though, there are still Some Bugs Impacting the Experience, which they Won’t be Able to Fix until they Receive the Next SDK from Oculus Rift.


Because Second Life Uses OpenGL in its Browser, they Cannot Support Direct Mode in the Rift until Oculus Releases a Version of the SDK that Supports that. In Addition, Juddering is an Issue (as it is with Most DK2 Demos). This Can be Significantly Improved on Windows by Turning Off Aero, which Allows the Rift to Use its Full Refresh Rate rather than Being Limited to the Refresh Rate of the Primary Monitor. This Refresh Rate is a Major Factor in the Judder and Turning Off Aero Can Significantly Improve your Experience. They’ll Continue to Fix Bugs and Improve the Experience as Quickly as they Can Once they Get the Next SDK but in the Meantime, they Wanted to Get this Project Viewer Out into Testers’ Hands.




If you Have an Oculus Rift Development Kit, you Can Download the New Project Viewer, below. Here Again is their Video to Help you Get Started Using the Oculus Rift with Second Life:

http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_OculusRift/3.7.18.295296

https://www.youtube.com/watch?v=gWE91IB9QMI


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