There's a Postmortem on GamaSutra, Where Design Director, Michael de Plater, Looks Back at Monolith's Development of "Middle-Earth: Shadow of Mordor", their Tolkien-Inspired Action Game. He Discusses What Went Right, such as the Nemesis System, Core Gameplay, Controls and Usability, as well as, What Went Wrong, including the Process of Combining a Couple of Smaller Development Teams into a Larger One, though this Turns Out Well, as he Says: "We didn’t just make a game, we also made a great team".
Read the Article, over here:
http://www.gamasutra.com/view/news/234421/Postmortem_Monolith_Productions_MiddleEarth_Shadow_of_Mordor.php
sexta-feira, 23 de janeiro de 2015
"Middle-Earth: Shadow of Mordor" Postmortem
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