segunda-feira, 21 de julho de 2014

The "Trinity Magnum VR" Controller, is Like a PlayStation Move for Your PC

The Oculus Rift Isn't Even a Consumer Product Yet but, it Already has a Shadow Hanging Over its Head: How, Exactly, are its Users Going to Interact with its Intangible, Virtual Worlds ? It's Starting to Look like the Answer will be Multifaceted, Requiring Users to Own Different Devices for Different Gameplay Scenarios. Trinity VR Wants to be Gamer's Go-To Product for the FPS Genre and Have just Launched a Kickstarter Campaign to Fund its "Magnum VR" Controller. We Caught Up with the Company in San Francisco to Give its Prototype Controller a Quick Look; Here's What we Found Out. It's Hard to Look at the "Trinity Magnum" Without Thinking about the PlayStation Move. It's Not an Intentionally likeness but, Rather a Necessity of the Technology it Uses: Optical Light Tracking. Just like Sony's Kit, the "Magnum" Uses a Webcam and a Bright Glowing Ball on its Front End to Facilitate 1:1 Positional and Orientation Tracking. Unlike the Move, however, Trinity's Motion Controller is specifically Designed to be a Firearm Analog -- Peppering a 2-Handed Rifle Grip with 4 Buttons, 2 Analog Nubs and of Course, a Trigger.


The 3D Printed Prototype we Saw Seemed Well Designed, Placing a Horizontal Analog Nub Directly under the Thumb's Natural Position on the Forward Grip but, the Model was Sadly Non-Functional: we Never Found Out How the Sideways Inputs Felt during Practical Use. Trinity did Have a Functional Prototype on Hand but, it Didn't Quite Have All the Features the Prototype Promised. A Single Analog Stick and a Trigger were All the Hand-Built Device had to Offer (Aside from Some Charming Exposed Wires and of Course, a Glowing Green Ball) but, it Performed Well in its Virtual Space: Handily Tracking Movements with Little to No Visible Latency. It Certainly Performed Well with the Limited FPS Demos we were Shown but, we Couldn't Help but Wonder What Set the "Trinity Magnum" Apart from its Competitors. The Answer Surprised us: Price. While there are Plenty of Complicated, Versatile and Amazing VR Control Setups on the Way, they All Ring into the Triple Digits.


Trinity Told us that, its Developer Kits will be Closer to the $100 Price Tag and it Hopes the Eventual Consumer Controller will be Priced Competitively with Standard Console Gamepads. Trinity VR's "Magnum" Controller Isn't Going to Become the de Facto Control Standard for All Virtual Reality Experiences but, it Certainly Shows Promise as a Motion Tracking FPS Controller - and if it Can Secure a Competitive Price Tag, it Could do Well as a Go-To Niche Controller for the Genre. Still, there's a Long Way to Go before the Product Becomes a Reality -- the Firm Needs to Finalize its Ergonomic Design and Button Layout, Improve its Positional Tracking and Catch the Eye of Budding VR Developers. Want to Help ? Well, there's a Kickstarter Page for that: Early Backers Can Nab a Developer Kit for $75 a Pop, while Regular Backers will Have to Cough Up a Full $99.




Check Out the Source Link below for Full Details:

https://www.kickstarter.com/projects/316228545/1427168445?token=a3cfec46



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