The "DOOM" Showing at QuakeCon was "to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play and is treating DOOM with the care and respect that you want", Bethesda's Pete Hines Tells PC Gamer in Explaining Why they Don't Plan on Revealing Anymore about the Next Installment in the Shooter Series before 2015. He also Throws Cold Water on Hopes they will Release the Video of What was Shown to Attendees, Saying, "I don’t think there's any way that happens". He Says they Normally Wouldn't Show the Game at this State at All to be "digested and gone through frame-by-frame and getting nitpicked to death". Now Having Shown it to a Select Few, they will Go Quiet Again until 2015. "And now we’re going to go away and go back to making the game", he Explains. "But, to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble’. All of that stuff just bothered the hell out of me."
- Fast-paced combat against multiple enemies at once - DOOM 3 this ain't.
- Set outside a massive UAC research facility on Mars as it's being invaded by the forces of Hell.
- Hellknights, cyberdemons, revenants, mancubii and other classic monsters were spotted throughout the demo.
- Classic Doom weapons, including the fan-favorite double-barrell shotgun return. Plasma rifle, rocket launcher and the good old chainsaw were also shown off.
- Go fast. "Doom is not about about taking cover" said executive producer Marty Stratton.
- Doom is powered by IdTech 6 and will be for PC, PS4 and XBox One. They are "committed" to 1080P at 60 frames-per-second.
- Wonderfully gory close range executions, including special ones for dropping down on enemies from above.
- Revenants now have jetpacks and can hover about while firing rockets at you.
- At least one weapon, the combat shotgun, has an alternate fire mode, which allows you to charge up and release multiple shells in rapid succession.
- Sprinting, double-jumping and mantling are all possible, making for very fluid motion during combat.
- Enemies can teleport in for old-school style ambushes
- Dying results in a crazy fatality scene depending on what killed you a la Dead Space. Revenants rip your arms off and punch straight through your combat helment.
- Old school mechanics. No reloading your clip, hold as many weapons as you want, health and ammo pick-ups etc. NO REGENERATING HEALTH.
Info Sources:
http://www.bethblog.com/2014/07/18/quakecon-2014-reacting-to-the-reveal
http://www.pcgamer.com/2014/07/18/doom-was-revealed-to-counter-fears-of-trouble-at-id-software-public-reveal-unlikely-this-year
"DOOM" Reveal at QuakeCon 2014, Reactions and Thoughts from the Fans, Videos:
https://www.youtube.com/watch?v=wDlCR9uSOtg
https://www.youtube.com/watch?v=02uztnNWvyM
IGN Reacts to 1st "DOOM" Details, After QuakeCon 2014's Big Revelation Demo:
http://www.ign.com/videos/2014/07/18/ign-reacts-to-first-doom-details-ign-conversation
"Bonus Round" from GameTrailers, Talking About the Reveal of the New "DOOM" :
http://www.gametrailers.com/full-episodes/n3dtav/bonus-round-quakecon-part-1--doom-reveal
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