Yesterday Samsung Formally Revealed its Gear VR Headset, which was Developed in Close Partnership with the Folks at Oculus VR. When it Debuts Later this Year, it will be the 1st of the New Crop of VR Headsets Sold Explicitly to Consumers -- and the 1st Opportunity for Developers to Sell their VR Games on a Mobile App Store.
The Headset is Powered by Oculus VR's Mobile SDK, a Variant Version of the Company's Toolset that Plays Nice with Samsung's upcoming Galaxy Note 4 Smartphone, which Slots into the Gear VR Headset to Drive it. The Phone is itself Powered by Android v4.4.4 ("Kit Kat") and Oculus CTO John Carmack Told Today during a Brief Phone Interview at GamaSutra that, his Experience Building a VR Toolset for Android -- his 1st Android Project -- has been Frustrating and Full of Surprises. They Spoke to Carmack (alongside Oculus VR Mobile VP Max Cohen and Company Founder, Palmer Luckey) in an Effort to Better Understand Oculus' Plans for Mobile VR and we Wound Up Discussing Some High-Level Technical Details that Mobile-Curious VR Game Makers should Find Useful When Oculus Releases its Mobile SDK Later this Year.
Thus, They've Taken the Liberty of Transcribing their Conversation, Editing it for Brevity's Sake and Publishing it, here:
http://www.gamasutra.com/view/news/224894/QA_Carmack_reveals_the_challenges_of_mobile_VR_game_development.php

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