sexta-feira, 8 de agosto de 2014

"Destiny" Senior Environment Artist, Jason Sussman, Interview: "We Wanted To Make Something That Was Actually A Game Set For All Moods"




"Destiny" is Bungie’s Most Ambitious Game Ever. The Recently Concluded Alpha and Beta of the Online Multiplayer First-Person Shooter was Only a Taste of Things to Come. There is a Lot we Don’t Know about the Game and Bungie are Doing Well to Keep it a Well Guarded Secret. GamingBolt Got the Opportunity to Speak to the Game’s Senior Environment Artist, Jason Sussman, to Know More about the Game.




QUOTE


"Leonid Melikhov: Destiny takes place in these wide open worlds. How are you making sure that players are encouraged to explore them ?

Jason Sussman: Oh ! in a lot of different ways. #1 The spaces that we’re building are some of the largest we’ve ever built within the studio. They’re really large with a lot of places to explore and even people within the studio keep finding nooks and crannies to explore. Within those spaces there are public events that happen and there is even rare events that happen within those spaces.

There is always something new and fresh happening and we’re keeping those spaces alive with seamlessly having players pass through the spaces that you gonna encounter as you’re playing. All these destinations are very open on how you get around, you don’t always have to enter a space the-same way. There are a lot of activities that cross through the same spaces, so there is just a lot to find and see."




Check Out the Full Interview, here:

http://gamingbolt.com/destiny-interview-we-wanted-to-make-something-that-was-actually-a-game-set-for-all-moods

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